Wizard

Class: Wizard

Some are born with a natural talent for magic. Others require years of study and practice to unlock the secrets of the arcane. Wizards are those who've dedicated the majority of their lives to the study of magic and the practice of magical rituals. Their powers do not stem from a magical ancestor or appeals to the divine, but from a combination of words, signs, concentration and consumed magical reagents that allow the Wizard to manifest its will upon the world.

Spellcasting Tradition
Wizardry is the art of manifesting magic through studied rituals, prepared ingredients, recited magic words and meticulously performed hand movements. Wizardry requires a deep understanding of the nature of magic and many years of practice, as well as the flawless execution of the rituals involved. For these reasons, most Wizards are dedicated fully to the craft of magic. While forcing your will unto the world with words and reagents is not easy, requiring years of study and intense concentration to do, the practice is less taxing than evoking magical effects through their own power, allowing powerful Wizards to surpass almost any other form of caster in the sheer amount of magical energy they can harness.

Drawbacks:  Verbal Casting, Somatic Casting (2), Rigorous Concentration, Prepared Caster, Material Casting, Focus Casting (Spellbook)

Boons: Metamagic Expert

Spheres: All except for Conjuration, Nature, Weather, Fate and Life

Sphere Drawbacks: Necromantic Limit: Reanimate (Death)

Backgrounds
Almost all Wizards in the Kingdom of White were, at some point, students in The Black Tower. Very rarely one of its alumni will take on a prodigy, but usually even this results in the pupil heading to the Tower to continue their lessons past what their mentor can provide, or else they typically become a Hedge Witch.