Warpriest

Class: Warpriest

Warriors, orators and zealots, warpriests are the frontline between faith and heresy. Though members of The Church, most warpriests actively serve in the White Army as combat medics and their abilities are often instrumental in suppressing the barbarians, heretics and monsters that claw at the fringes of the Kingdom of White. A select few warpriests instead serve in the Whiteguard, serving to protect the Church's interests or even assisting the Inquisition with prominent threats.

Martial Tradition
Unlike paladins, Warpriests receive their martial training in The White Army as footsoldiers, learning to protect themselves and command others. They use wisdom as their practitioner modifier.

Equipment: Armor training, Shield Training, Knightly Training

Variable: Warpriests gain either the Shield Sphere or the Warleader Sphere

Spellcasting Tradition
Warpriests draw strength from their devotion to The White, and are granted powers through ritual prayer and worship collectively known as Holy or Divine magic. Unlike Oracles, they must channel their power through Holy Symbols. The teachings of the church, coupled with this process, enables Divine practitioners a different suite of mystical capabilities than those chosen to wield the power of The Light directly, although their ability to unleash the destructive power of The Light is much more limited in scope.

Drawbacks:  Focused Casting (Holy Symbol), Prepared Caster, Verbal Casting

Boons: None

Spheres: Conjuration, Destruction*, Divination, Enhancement, Fate, Life, Light, Protection, War

Sphere Drawbacks: Aligned Combatant [Good] (Destruction), Luminous (Protection)

Domains: Community, Glory, Good, Healing, Law, Nobility, Protection, Sun

* Special: Warpriests may only take blast type talents that fall in the Light, Force or Sonic blast type groups.

Warpriests who follow The White may only channel positive energy.

Backgrounds
Warpriest backgrounds