Cleric

Class: Cleric

Holy men and interpreters of God's will, Clerics are the ministers of The Church of White Light. They preach the teachings of the church, perform ceremonies and holiday celebrations and, when called upon, serve to exterminate the evils that menace those beyond the glow of God's light.

Spellcasting Tradition
Clerics draw strength from their devotion to The White, and are granted powers through ritual prayer and worship collectively known as Holy or Divine magic. Unlike Oracles, they must channel their power through Holy Symbols. The teachings of the church, coupled with this process, enables Divine practitioners a different suite of mystical capabilities than those chosen to wield the power of The Light directly, although their ability to unleash the destructive power of The Light is much more limited in scope.

Drawbacks:  Focused Casting (Holy Symbol), Prepared Caster, Verbal Casting

Boons: None

Spheres: Conjuration, Destruction*, Divination, Enhancement, Fate, Life, Light, Protection, War

Sphere Drawbacks: Aligned Combatant [Good] (Destruction), Luminous (Protection)

Domains: Community, Glory, Good, Healing, Law, Nobility, Protection, Sun

* Special: Clerics may only take blast type talents that fall in the Light, Force or Sonic blast type groups.

Clerics who follow The White may only channel positive energy and must select the Life sphere for their cleric bonus talents.

Backgrounds
Cleric backgrounds