Paladin

Class: Paladin

Paladin intro

Martial Tradition
Paladins are holy warriors trained by The Church to be self sacrificing protectors of the helpless and the innocent. They use charisma as their practitioner modifier.

Equipment: Armor Training, Knightly Training

Spheres: Guardian

Variable: Either Expanded Guardian or Defend Other from the Guardian Sphere or Shield Training from the Equipment Sphere

Spellcasting Tradition
Paladins draw strength from their devotion to The White, and are granted powers through ritual prayer and worship collectively known as Holy or Divine magic. Unlike Oracles, they must channel their power through Holy Symbols. The teachings of the church, coupled with this process, enables Divine practitioners a wider array of mystical capabilities than those chosen to wield the power of The Light directly, although their ability to unleash the destructive power of The Light is much more limited in scope.

Drawbacks:  Focused Casting (Holy Symbol), Prepared Caster, Verbal Casting

Boons: None

Spheres: Conjuration, Destruction*, Divination, Enhancement, Fate, Life, Light, Protection, War

Sphere Drawbacks: Aligned Combatant [Good] (Destruction), Luminous (Protection)

* Special: Paladins may only take blast type talents that fall in the Light, Force or Sonic blast type groups.

Backgrounds
Paladin backgrounds