Hunter

Class: Hunter

Hunter intro

Martial Tradition
Hunters work in tandem with their animal companions, using whatever tricks and guile they possess to survive in the wilderness.

Equipment: Huntsman Training

Sphere: Beastmastery [Handle Animal]

Variable: Gain 2 of either the Scout sphere, Trap sphere, an additional Beastmastery Talent or an additional Equipment Talent.

Spellcasting Tradition
Hunters use an ancient style of magic known as Wild Magic or Wilderness Magic. This makes use of specific leaves, berries, mushrooms, stones, silt and animal bits and droppings to create salves, poultices, powders and foods that allow the user to channel magical effects when smoked, ingested or scattered. These preparations require intimate knowledge of the region's flora and fauna to produce properly, and their effects are particularly potent when used on the local wildlife. The effects that this magic can produce are similar in scope to The Way, the magic performed by druids, and it's believed that the origins of the Wild Magic tradition lay in old druidic teachings.

Drawbacks: Material Casting, Prepared Caster, Skilled Casting (Survival)

Boons: Wild Will

Spheres: Alteration, Divination, Enhancement, Life, Mind, Nature

Sphere Drawbacks: Animal Shaman (Mind), Bodily Enhancement (Enhancement), Medicinal (Life)

Backgrounds
Hunter background