Troubadour

Class: Troubadour

Whether traveling throughout the countryside to entertain the common folk or performing in court for the nobility, Troubadours are consummate professionals, playing whatever role the stage demands of them with aplomb. Devoted to their roles, some might say to the point of delusion, they channel their performances to ensure that the great story gets where it needs to go.

Martial Tradition
Troubadours generally come from high society, training in music, art and dance as well as acting, or were discovered plying their craft on the streets, growing up in rough neighborhoods and learning how to disguise and deceive as a means of getting by. Regardless of how they fight, Troubadours are always skilled at drawing attention to themselves, even in the thick of battle.

Variable Equipment: Gain either Dancer Training or Rogue Weapon Training, plus one other equipment talent.

Spheres: Gain the Gladiator and Fencing spheres

Sphere Drawbacks: Braggart (Gladiator), Distracting (Fencing)

Spellcasting Tradition
Troubadours use a spellcasting tradition known as Stage Magic. By drawing upon the power of their performance, Troubadours are able to make an audience perceive whatever they wish them to, further blurring the line between reality and performance.

Drawbacks:  Verbal Casting, Somatic Casting, Skilled Casting (Perform: Acting), Emotional Casting

Boons:  Easy Focus, Virtuoso

Spheres: Dark, Illusion, Light, Mind, Warp

Sphere Drawbacks: Personal Warp (Warp)

Backgrounds
Background