Druid

Class: Druid

Caretakers of the wilds, Druidic orders have existed in some form or another since before the Kingdom of White was founded. Closely attuned to the natural world, Druids have a powerful sense of what is happening to the land around them. Some believe that Druids can speak to plants and animals. While this is not exactly true for most Druids, they do possess knowledge and intuition about the world that allows them to interpret any disturbances caused by the activities of the civilized races, and solve the problem however they see fit.

Spellcasting Tradition
Druids practice a magic they call "The Way" or sometimes "The Old Way," (usually when talking to spellcasters from The Black Tower.) They draw their powers from their connection to nature, using the natural forces of the earth, sky, plants and animals against any who would disrupt the harmonious balance.

Drawbacks: None

Boons: None

Spheres: Alteration, Divination, Enhancement, Life, Mind, Nature, Weather

Sphere Drawbacks: Animal Shaman (Mind), Bodily Enhancement (Enhancement)

Backgrounds
Druids generally come from the wilder places of the world, although there are some raised in civilized society who hear the call of the wild and reject their former lives.